So today I submitted a project for my Interactive Media Development class. We had to make an asteroids game, where the player flies around in a spaceship and shoots asteroids.
Click Here to go to the portfolio page. I added a twist to the game by adding a third dimension to the 2D game. The third dimension is color. The player can only shoot asteroids in the same color dimension, although they can be hit by any color asteroid. This forces the player to think about what asteroids are nearest, and how to strategically cycle through dimensions in order to shoot them correctly. The game was made in Unity, and programmed in C#. Even though it was developed in Unity, the assignment was to develop collision detection, as well as vector movement and acceleration. Because of these requirements, I did not use any built in Unity movement or collision detection, meaning I had to develop my own. Although the assignment was due today, I am proud of the project so far, and I am going to continue to develop it. I am going to be coming up with a plan for what I want to change/add, and I will post it here when I have that.
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AuthorJuri Kiin is a Game Design & Development student at Rochester Institute of Technology Archives
January 2017
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