I have the different themes for the low poly sets I am going to create! They are the following:
Feel free to leave a comment if you have any ideas on other sets I can develop!
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Finished some trash models for my project Stranger! Auggie will have to pick these up and eat them to survive!!
Hello all! I've begun to develop a series of low-poly model sets. Each set will have a theme, and allow the user to create nice looking scenes filled with low-poly art. I will be doing realistic assets in the future, however with finals and the end of the semester coming up, I don't have as much time as I'd like. As each set is finished, I will post them here on my site, as well as hopefully adding them to the Unity Asset Store!
Stay Tuned- Originally for creating smooth looking computer textures, perlin noise generates smooth random values. I used this math function, and applied it to terrain generation. Starting with a plane in Unity (10x10), I gave each vertex its own smooth random value. This gives the plane the sense of smooth randomness when it comes to terrain generation. Understanding that a game world is larger than a 10x10 plane, I adjusted the code to account for more than one plane. To get each plane to connect seamlessly, I changed the random value so that each vertex was given a value based on its position in the game world. If you had two planes next to each other, they would connect seamlessly mirroring a landscape. The next thing I added was a random factor, and a dampening factor. Because the position of the plane effected the height of each vertex, I knew that I wanted to be able to customize the height of vertices, as well as changing landscapes. With the code I had previously, no matter how many times I ran the program, the plane would look the same if it was in the same spot. The random factor I added tricked the computer into thinking the plane was in a different place in the game world, which allowed for me to keep the plane in one place, while changing what the plane looked like. The last thing I did was to create a script that generated a grid of these planes, all connecting creating a landscape. This applies to a game world because I can create a terrain the player can walk on, however large I want. Download the project here.
April 28, 2016:
Recently I found a project I was working on my senior year of high school. The project is called Stranger, and is about a city rat living on a city block. Going over code to figure out what needs to be added or changed and will hopefully resume production in the next few days! |
AuthorJuri Kiin is a Game Design & Development student at Rochester Institute of Technology Archives
January 2017
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